When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Card Type
Enchantment
Condition
Near Mint
Rarity
Uncommon
Edition
Duskmourn: House Of Horror
If you are keen on selling this product, we are willing to listen to your offer I'm selling