At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. /// FLIP /// Hinterland Scourge Creature - Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2
Card Type
Creature Human Werewolf
Rarity
Common
Edition
Dark Ascension
Condition
Near Mint
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