At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Card Type
Enchantment
Condition
Near Mint
Rarity
Uncommon
Edition
Universes Beyond: Assassin's Creed
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