Super Standard and You
Hi, Timmy! You should have just finished the release event last weekend and pulled that shiny new Woodland Bellower? Good for you!
Now you must be sleeving up cards for the standard, playing with all those new cards and hoping to win that games day Playmat in less a month’s time?
Did you know that with the release of Magic Origins, it is possibly the last “Super Standard” after the changes in block release?
If you don’t, well, you are in for a treat today!
More information
“Super Standard” occurs once a year, in a 2-3 month period where one core set rotates into standard and forms a large pool of cards allowing all sorts of shenanigans. Examples deck archetypes that might occur include:
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5 Color Slivers
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Mono – Black Zombies
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Turbo-Fog
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Mono – Red Goblins
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Black-White Humans (RTR-INS days with Cartel Aristocrat)
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Merfolk (Yes, it was tried and tested)
And so on. With the existence of “Super Standard” (Yes, I will keep doing quotations to emphasis until it’s a thing), deck brewers will surprise the unsuspecting FNM go-ers with their own home brews and try to pull a win. The trick to a good home brew is to identify the right deck that works. The reprint of [[Goblin Piledriver]] means more ways to hit hard in the standard format by abusing it with Goblin Rabblemaster!
Mono Red Goblins
Creatures (26)
4x Foundry Street Denizen | 4x Frenzied Goblin |
4x Goblin Glory Chaser | 4x Mardu Scout |
4x Goblin Rabblemaster | 4x Goblin Piledriver |
2x Goblin Heelcutter |
Others (14)
4x Dragon Fodder | 4x Infectious Bloodlust |
2x Stoke the Flames | 4x War Horn |
Lands (20)
20x Mountain |
Inclusion of War Horn requires further testing, but I suspect in a deck filled with so much goblins if you have early copies, you will always benefit from it. Drawing it late game makes it a dead draw, but the deck is aggressive enough that you will always be pushing damage with it instead. Infectious Bloodlust
is another fairly odd card, it is like a Rancor that only recurs 3 times, but can prove useful in situations where your opponents have a large blockers that is stopping you from pushing in damage.
Of course, with decks like this, another will have to rise and meet the challenge of the Red Goblin Hordes. What’s more powerful to screw aggro over than some old fashioned control decks:
Rakdos Control
Planeswalkers (6)
3x Sarkhan, the Dragonspeaker | 1x Ugin, the Spirit Dragon |
2x Liliana Vess |
Creatures (4)
4x Thunderbreak Regent |
Spells (23)
3x Languish | 2x Anger of the gods |
2x Hero’s Downfall | 2x Murderous Cut |
4x Exquisite Firecraft | 3x Molten Vortex |
3x Read the Bones | 4x Thoughtseize |
Lands (27)
4x Temple of Malice | 4x Bloodstained Mire |
4x Bloodfell Caves | 1x Urborg, Tomb of Yawgmoth |
7x Mountain | 7x Swamp |
Exquisite Firecraft is quite the interesting card. It’s a red heavy 3 mana burn 4 card, possibly remade from Char, with the downside of taking 2 damage yourself turned into a sorcery speed instead. While the Spell Mastery makes it very annoying against blue players, turning it on in this deck isn’t too difficult with 20 cards being instant or sorcery. Molten Vortex is a new card I like to try and exploit due to the high amount of lands in a control deck, drawing it late game and throwing land cards like Shock makes the overflow of land seems like it’s not a bad thing.
As I look forward to the arrival of ‘’Super Standard” I find myself more and more intrigued by the end amounts of archetypes that is improve on, and the other new brews that are just waiting to be exposed to the light. And as the end of an structure of Standard finally close in on us, what better way to send it off than a last hurray filled with Jank decks and durdling combos. So, until next time, keep brewing.
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